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"I was taken off the project I was on at that time, which was going to be a sort of Dirty Harry thing, and put onto Roll Call – which was the working title for Urban Chaos: Riot Response – during the last month when it was at Argonaut Software, before that studio closed. He is a veteran of game development, having worked in the field since the 8bit days. I caught up with him to discuss the game, its representation of the police and how the game feels when experienced today. Paul Saunders was one of the senior designers on Urban Chaos. 'Urban Chaos: Riot Response', PlayStation 2 trailer One cop game though, ten years old in 2016, manages to feel more relevant today than any other – even if its portrayal of police shootings feels wholly inappropriate set against the nightly news. But they all fail to address the current mood and atmosphere of law enforcement, whether that's in a positive or negative light. Others simply focus on investigating crimes and murders – the by the book stuff. Several of these efforts attempt to instil a sense of freedom with undercover or vigilante characters infiltrating and disrupting criminal organisations, able to indulge in some petty and reckless crimes themselves, and renouncing any responsibility of duty and protection. But it's debatable whether the practical side of these titles is the lasting impression of the experiences, dominated as they are by extra-curricular distractions and genre dressings. Noire and Sleeping Dogs, LA Cops and The Evil Within – all of which cast the player as an officer of some description. Naturally, there have been examples, but they come fleetingly: in March 2015 we were handed our badge and gun in Battlefield Hardline, and very quickly, purposefully, forgot about the whole thing.
#URBAN CHAOS PS2 TV#
But despite seeing them in real life almost every day, in the flesh or on our TV screens, it's relatively rare that we ever pick up a pad and assume the role of a police officer, performing letter-of-the-law duties. We've played as soldiers, space engineers and ancient heroes hundreds of times in video games. Original 'Urban Chaos: Riot Response' artwork (game developed by Rocksteady Studios and published by Eidos Interactive)